Dread things forgotten walk the world again.
Resurgent Spirit
Epic fantasy · The Apotheotic Epochs · Book One
Laimon, a giant man, skin of night, black of armor, and eyes shining blue, arrives at a common village – overstrong, overstrange, his aims unspoken. The mighty, mythic Vekt, ivory-skinned and god-touched, returns and begins to raise a land to a purpose no one dares question.
A mind illimitable comes to – in alarm. Extending her will, she quests and finds many. Cagna, the carefree thief shining like a lantern as she plots her greatest score – the eye of death – while the grave beckons. Gingeu Backhammerer, the ogre yoke-lord losing his grip on a monstrous host vast enough to drown civilization – or him. Alan Billow, the executioner whose axe-head slips its haft mid-swing, and who takes his grievance to the gods. Alashazha Vraai, a Marshal of Strategy to the court, clapped in irons for the crime of an over-pleasant morning. Mowalla, the malshi knight, soaring across an ocean to deliver a dire warning – instead finding one. Spieroz, the brash young mage, who sets out to murder Khinian, the deadliest duelist in at least three nations. All watched unknowing.
The blood of the gods pumps once more. The giants who come in answer bear a debt older than history and a design indifferent to the survival of the world.
In the works
Epic fantasy · Four novels
The Apotheotic Epochs
In every age, the world has divided into tribes, looked across the distances between them, and named what it saw evil. They were not wrong. They were not right, either. The gods will attest: every thinking creature serves a principle, whether or not it can name that principle or hold troth to it. What the many call abomination is, to the other, merely how one lives. So take your ground. Fight for it. Only never tell yourself you are right — you have decided you cannot live alongside the other, and that is a different thing entirely.
Story collections · Between the novels
Taik's Wharf and Bazaar
They say that anything that moves in the world passes through Taik's Wharf and Bazaar. Want a laumbra's wings? Need a tsitseri's fangs like fabled Freschette's? Want an orca slave? You might have to seek out the underbelly of the city for that which feeds your darkest desires, but Taik's Wharf and Bazaar has it even when no one else does. This busy port town in the northern Eabliatic has it all. Come, traveler, find what you need!
Novella
Freschette, a Tsitseri of Old
Vekt's thorn. Vekt's most able ally. The explosive exposé that tells all.
Companion guide
The Coel Companion
Coel set down in reference form — its faiths, its powers, its geography, its beasts, and everything you need to immerse yourself in this world. Built in concert with the fiction, and thus consistent in the details.
Game system
Momentous, a Tabletop Roleplaying System
Yet another RPG rules system? To the abyss with that! Why?
Because I just don't like any of the ones I've played! They all have so many drawbacks and I don't think they need them. This new system presents innovations alongside things you already love. And, I think, a far better time.
The rules will be free, so nothing to pay for there. Content is the product, the worlds and adventures. Just with a different system in mind. At some point, I might create conversion tools for your favorite RPG, but to start with, I'll be targeting Momentous. Momentous: Fantasy brings it to Coel, and Momentous: Future will take it somewhere else entirely.
At the table, the referee is the Arbiter and the players are the Pantheon. Put them together to get the name of this site: Arbitheon.